![]() If you get your friends playing or fork over some cash, they achieved their goal. That's why the game starts out easy (to hook you) and then gets challenging quickly. In fact, the game's creators hope you lose! This is how they make money and spread the game - when you want just one more try at a particular level. (I'm looking at you, Lemonade Lake!) Don't feel bad, sometimes the deck is just not stacked in your favor. Therefore, you are almost guaranteed to lose occasionally. You can also get some bonus lives by connecting with Facebook, or by harassing your friends.Ĭandy Crush Saga is at times unfair, and is totally random. You start with 5 and these replenish over time, with one new one every half hour or so. Get a Life (or 5)!Īny time you fail an objective, the game takes away one of your lives. Chances are pretty good that you'll lose the level if this happens. On these low move-count levels, you really can't afford to waste 2 or 3 moves on things that don't clear jelly or move ingredients, or whatever the goal is. If not, is it setting me up for a move that will help me win? If the answer is no to both of these, the thing I'm considering is probably a bad move. I always ask myself if the move I'm about to make is going to help me win the level. When you're up against a level that has a very low move count, you've got to plan your moves carefully. And I'll repeat, you can't back out once you've made a move. You also can't do this on timed levels, since they start as soon as you load the level. You can't roll levels on Facebook, I've been told. This doesn't work on the version on the Facebook website. This can make a big difference if you've only got a couple of dozen moves to complete a rather complex objective. For instance, you might get to start with your candy aligned in such a way that you immediately can make a 5 in a row match and get a color bomb right from the start. ![]() If you do this repeatedly, you can get starting candy positions that are advantageous. Or, on Android devices, just press the "back" button which is always the leftmost button at the bottom of the screen. You can back out of a level by tapping the yellow arrow icon in the lower left corner of the screen, and then tapping the red "door" button. As long as you haven't moved yet, you can back out of the level and go back in again without losing a life. On some Candy Crush Saga levels, where you have only a few moves, the starting layout can be critical. The layout is always the same, and the objectives are almost always in the same spots, but what candies are where tend to vary. The starting state of the board is more or less randomized. Whenever I get one of these hints, I always say to myself "OK, that's specifically an area I should not be focusing on." Occasionally the hint gets it right, but it's so rare it's silly. I've seen it want me to destroy a 5-candy match with a 3-match instead, or have me focusing on the completely wrong area of the level. These hints are almost always terrible, and unless you're super stuck with no moves, they aren't worth taking. If the game thinks you're stuck because you haven't made a move in a while, it will highlight a match you can make. If you're late to the party, you should start at part 1! (Don't) Take a Hint You Candyholics are back for more?! Okay, let's get this started.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |